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export enum ProgramType {
TABLETOP_RPG = "tabletopRPG",
LARP = "larp",
TOURNAMENT = "tournament",
WORKSHOP = "workshop",
EXPERIENCE_POINT = "experiencePoint",
OTHER = "other",
ROUNDTABLE_DISCUSSION = "roundtableDiscussion",
FLEAMARKET = "fleaMarket",
OTHER_GAMING = "otherGaming",
BOARDGAME = "boardgame",
}
export enum Genre {
FANTASY = "fantasy",
SCIFI = "scifi",
HISTORICAL = "historical",
MODERN = "modern",
WAR = "war",
HORROR = "horror",
EXPLORATION = "exploration",
MYSTERY = "mystery",
DRAMA = "drama",
HUMOR = "humor",
ADVENTURE = "adventure",
}
export enum Gamestyle {
SERIOUS = "serious",
LIGHT = "light",
RULES_HEAVY = "rulesHeavy",
RULES_LIGHT = "rulesLight",
STORY_DRIVEN = "storyDriven",
CHARACTER_DRIVEN = "characterDriven",
COMBAT_HEAVY = "combatHeavy",
}
export enum Language {
FINNISH = "finnish",
ENGLISH = "english",
SWEDISH = "swedish",
LANGUAGE_FREE = "languageFree",
}
export enum Tag {
BEGINNER_FRIENDLY = "beginnerFriendly",
THEME = "theme",
LGBT = "lgbt",
GUEST_OF_HONOR = "guestOfHonor",
K16 = "k16",
PRE_CONVENTION_WEEK = "preConventionWeek",
USES_GEN_AI = "usesGenAi",
}
export enum AgeGroup {
EVERYONE = "everyone",
ADULTS = "adults",
TEENS = "teens",
ONLY_ADULTS = "onlyAdults",
KIDS = "kids",
SMALL_KIDS = "smallKids",
ADULTS_AND_YOUTH = "adultsAndYouth",
YOUNG_ADULTS = "youngAdults",
FAMILIES = "families",
}
export enum InclusivityValue {
COLOR_BLINDNESS = "colorBlindness",
FINGERS = "fingers",
LOUD_SOUNDS = "loudSounds",
PHYSICAL_CONTACT = "physicalContact",
LONG_PROGRAM = "longProgram",
NOT_AMPLIFIED = "notAmplified",
NO_RECORDING_OR_SPOKEN_TEXT = "noRecordingsOrSpokenText",
DARK_LIGHTING = "darkLighting",
NO_MOVEMENT = "noMovement",
NO_TEXT_OF_RECORDING = "noTextOfRecording",
LONG_TEXTS = "longTexts",
LOTS_OF_MOVEMENT = "lotsOfMovement",
FLASHING_LIGHTS = "flashingLights",
QUICK_REACTIONS = "quickReactions",
NO_SUBTITLES = "noSubtitles",
STRONG_ODOURS = "strongOdours",
IRRITATING_CHEMICALS = "irritatingChemicals",
}
export enum ProgramItemSignupStrategy {
DIRECT = "direct",
LOTTERY = "lottery",
}
export enum SignupType {
KONSTI = "konsti",
OTHER = "other",
NOT_REQUIRED = "notRequired",
EXPERIENCE_POINT = "experiencePoint",
ROPE_LARP_DESK = "ropelarp",
GAMEPOINT = "gamepoint",
MISSING = "missing",
}
export enum Popularity {
NULL = "notSet",
LOW = "low",
MEDIUM = "medium",
HIGH = "high",
VERY_HIGH = "veryHigh",
EXTREME = "extreme",
}
export enum State {
ACCEPTED = "accepted",
CANCELLED = "cancelled",
}
export const ProgramItemSchema = z.object({
programItemId: z.string(),
parentId: z.string(),
title: z.string(),
description: z.string(),
location: z.string(),
startTime: z.string(),
mins: z.number(),
tags: z.array(z.enum(Tag)),
ageGroups: z.array(z.enum(AgeGroup)),
genres: z.array(z.enum(Genre)),
styles: z.array(z.enum(Gamestyle)),
languages: z.array(z.enum(Language)),
endTime: z.string(),
people: z.string(),
minAttendance: z.number(),
maxAttendance: z.number(),
gameSystem: z.string(),
popularity: z.enum(Popularity),
shortDescription: z.string(),
revolvingDoor: z.boolean(),
programType: z.enum(ProgramType),
contentWarnings: z.string(),
otherAuthor: z.string(),
accessibilityValues: z.array(z.enum(InclusivityValue)),
signupStrategy: z.optional(z.enum(ProgramItemSignupStrategy)),
// The start time this program item's lottery was run for. A program item is lotteried at
// most once: moved onto a later slot, its remaining spots go to direct sign-up instead. The
// time rather than a flag, so a rescheduled item can be told from one still sitting where
// its lottery ran.
lotteryRanForStartTime: z.optional(z.string()),
// No lottery will ever take this program item: it already held sign-ups when it became a
// lottery one, or a run reached it and found it occupied. Recorded rather than worked out
// from the clock, so the answer cannot change as the day goes on.
passedOverForLottery: z.optional(z.boolean()),
otherAccessibilityInformation: z.string(),
entryFee: z.string(),
signupType: z.enum(SignupType),
state: z.enum(State),
});
export type ProgramItem = z.infer<typeof ProgramItemSchema>;
export interface ProgramItemWithUserSignups {
programItem: ProgramItem;
users: UserSignup[];
}
export interface UserSignup {
username: string;
signupMessage: string;
}
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